Clickable prototype: see and test your app before it is built

The short answer: a clickable prototype is a realistic model of your app or web app that users can click through, even though no code has been written yet. We test it with real users, fix what does not work, and turn it into a build at a fixed price.

0
Lines of code before the idea is tested
24
Hours to a written fixed-price proposal
12–36
Features in the packages once the build starts

The most expensive mistake in a software project is building the wrong thing really well. A prototype is the cheapest way to avoid it. Instead of debating a requirements document for weeks, you, your colleagues and your customers can hold the solution in your hands and feel whether it makes sense. The screens look finished, the buttons work, and the flow from first tap to final confirmation can be completed. The only thing missing is the engine room behind it.

Why build a prototype before writing code?

Prototype first

  • Misunderstandings surface on screen, not in code
  • Changes take hours, not sprints
  • Everyone sees the same thing, from management to developer
  • The quote is based on something concrete

Code first

  • Flow problems appear when users get the product
  • Every change touches database, logic and tests
  • Each party reads the requirements differently
  • The budget slips because scope only becomes clear along the way
The same project, two starting points.

A prototype does not replace a good requirements specification, but it sharpens it. Once the screens are tested, every feature can be described precisely, which is why we can give a fixed price for the build afterwards.

What kind of prototype do you need?

Pick the level of detail by what you need to learn, not by what looks nicest.

LevelWhat it isBest for
Sketches and wireframesGrey boxes showing structure and contentEarly clarity on what the product must do
Clickable low fidelityWireframes linked so the flow can be walked throughTesting navigation and sequence
Clickable high fidelityFinished design with real copy, colours and statesUser tests, investors, management and fixed-price quotes

We work in Figma, so the prototype opens in a browser or on a phone via a link. You can share it with colleagues and customers without installing anything, and comments can be left directly on the screens.

How do we test the prototype with real users?

We put a handful of people from the target audience in front of the prototype and give them realistic tasks: book a slot, find an invoice, add a new employee. We do not explain how it works; we just watch. Where do they hesitate? What do they tap that is not a link? Which words do they not understand? Each session is short, and after only a few, the same problems keep recurring. Then we fix the prototype and test again. The methods come from our user research work.

For Grundfos we designed customer portals for Grundfos iGRID in district heating, from field research to UI, with clickable prototypes as the bridge between research and design. At LEGO the Service Portal was shaped by usability tests, journey mapping and workshops with employees before the solution was locked.

What should you have ready?

  • A short description of the problem the product must solve, and for whom
  • The three to five tasks users most need to complete
  • Sample data, such as an order, a customer or a rota, so the screens look realistic
  • Access to a few people from the target audience willing to spend half an hour on a test
  • Your logo and any colours, if the prototype should look like your brand

That is all it takes to get started. If you already have a requirements document, paper sketches or a spreadsheet you work in today, bring it along. It is often the best evidence of how the work actually gets done.

From prototype to a fixed-price build

1

Week 1: Discovery

Workshop on goals, users and the key tasks. Sketches of the flow.

2

Weeks 2–3: Prototype

Clickable Figma prototype with real copy and the key states.

3

Weeks 3–4: Test and fix

Sessions with users, fixes and another round if needed.

4

Then: Build

A fixed price for the build in one of our packages, with the prototype as the blueprint.

A typical path from idea to finished product.

Once the prototype is tested, we count features and integrations and place the build in one of our packages. A web app starts at EUR 2,500 plus EUR 85 a month, and a mobile app at EUR 4,000 plus EUR 165 a month. The prototype itself is priced as a fixed amount in the written proposal, which you receive within 24 hours. For a first version, the natural next step is often MVP development. See every package on pricing.

Selected work

Built by us, in production today

Toys · LEGO, Billund

The LEGO Service Portal, built around the employee.

What our clients say

We have worked with Ceptiv on several of our digital offerings, and they have become a natural part of the team. They move fast, turning ideas into new designs and clickable prototypes quickly, so we can test with customers early instead of debating on paper.
Szabolcs Nagy · Lead Global Product Manager, GrundfosRead the case

FAQ

FAQ: clickable prototypes

What is a clickable prototype?
A clickable prototype is an interactive model of an app or web app, made in a design tool such as Figma. The screens look like the finished product and the user can click through the flow, but there is no database or logic behind it. It is used to test the idea, clarify requirements and show the solution to management, customers or investors before anything is built.
What does an app prototype cost?
The price depends on the number of screens and flows, and whether user tests are included. We write it as a fixed price in a written proposal within 24 hours of your brief. Once the prototype is tested, the build is priced in our packages: web apps from EUR 2,500 plus EUR 85 a month and mobile apps from EUR 4,000 plus EUR 165 a month.
How many users should test the prototype?
Fewer than most people think. A handful of people from the right audience usually reveal the biggest problems, because the same issues keep coming up. It is better to test with a few, fix and test again than to gather many for one big round. If there are very different user types, such as customers and staff, we test each group separately.
Can the prototype be reused when the product is built?
Yes, as the blueprint. The design, copy, components and flow become the foundation for development, so nothing has to be reinvented. The prototype itself is not code, so it still needs building in React, Next.js or React Native. The benefit is that developers know exactly what to make, which makes both the timeline and the fixed price more accurate.
Can we use the prototype with investors?
Yes, and it is one of the most common reasons for making one. A high-fidelity clickable prototype shows the idea far better than a slide, and it can be opened on a phone during the meeting. Combined with findings from user tests, it makes a concrete case that there is a real need before you have spent money on development.
How long does it take to make a prototype?
For a well-scoped app or web app, typically a few weeks from the first workshop to a tested prototype. The time depends mostly on how many flows are included and how quickly we can find test participants. The timeline is in the proposal. Once the prototype is approved, the build can often start straight away because the requirements are already settled.

Tell us what you need built

You get a written fixed-price proposal within 24 hours. No sales calls required.

Dennis Nielsen

Dennis Nielsen

Head of Operations, Ceptiv

Free consultation

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